Klexos
NFTS Games
9 Month Project
2020
Game Designer & Programmer
Goals/Challenges
I was the lead of this project, so I had a management role as well
Creating my own climbing system
Making city AI and Enemy AI
Designing a believable cyberpunk city
Making cinematic cutscenes using Unity Timeline
UI Design and Implementation
Minor Modelling
Objective / Waypoint system
Created custom shaders
Why?
This was a chance for me to test my skills making a climbing system and combat system. While also challenging my level and UI design skills.
Description
Klexos a third-person action adventure, where you control Keiva a mercenary. Fifty years after the world was devastated by a plague, humans have learned to rely on technology as a way to survive. Rather than kill earth’s inhabitants, the plague caused an unforeseen problem in that it rendered them unable to age or die. With the world’s population growing at an exponential rate, already stretched resources (food, living space, sources of income) became battle grounds and existing enmities between what used to be countries and cultures intensified.