Void Zero

NFTS Games

1 Month Project

2019

Game Designer & Programmer

 

Goals/Challenges

Sole programmer and designer

 
  • Making a refined animator controller

  • Making Enemy AI

  • Level planning and execution

  • Balancing abilities and cooldowns

 
  • UI design and functionality

  • Testing, Improvements, and Implementation

  • Changing Unity renderer to get the desired cel-shaded art style

 
 

Why?

The design idea came from the idea came from the corridor scene in the original Kick-Ass movie. I wanted to emulate the feeling of that. While designing I noticed that most runner games punish for failing, so wanted to go the opposite way and reward players for playing more risky and don’t end the experience after their first mistake.

Description

Void level-based runner with combat inspired by abilities from the Genji character in Overwatch. You play as an assassin, running through the city streets and killing all the enemies in their path. The player gains point towards his slow-mo the more he kills.

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