Void Zero
NFTS Games
1 Month Project
2019
Game Designer & Programmer
Goals/Challenges
Sole programmer and designer
Making a refined animator controller
Making Enemy AI
Level planning and execution
Balancing abilities and cooldowns
UI design and functionality
Testing, Improvements, and Implementation
Changing Unity renderer to get the desired cel-shaded art style
Why?
The design idea came from the idea came from the corridor scene in the original Kick-Ass movie. I wanted to emulate the feeling of that. While designing I noticed that most runner games punish for failing, so wanted to go the opposite way and reward players for playing more risky and don’t end the experience after their first mistake.
Description
Void level-based runner with combat inspired by abilities from the Genji character in Overwatch. You play as an assassin, running through the city streets and killing all the enemies in their path. The player gains point towards his slow-mo the more he kills.